![]() ![]() ![]() Willis suspected the fire had been started deliberately and asked the witcher to investigate this alleged arson. Sadly, his forge had burned to the ground shortly before Geralt arrived. One of them was the dwarf Willis, an excellent blacksmith whose wares attracted peasants from far and wide. Journal entry There were only a handful of nonhumans in White Orchard. The Witcher 3: Wild Hunt - Blood and Wine Review The quest then completes and Willis will provide his smithing services. Regardless of choices, you get 25 when you talk to Napp (not counting Axii bonus) and then 50 when you return to the blacksmith. ![]() If Geralt turns in the arsonist, Willis will call over some soldiers, who will take Napp away, presumably to be hanged, after which he pays you the promised reward, 20. If Geralt refuses the bribe, he can either fistfight Napp (losing equals death and save reload) or use Axii (extra 25 ) before making Napp stagger down to the blacksmith. Napp will offer a bribe (20 ) for Geralt to drop the whole thing. Inside, Geralt finds the culprit, Napp, hiding in the back room with an injured hand. Once taken care of, continue to follow the trail back to the village and into a house. Geralt will learn that the arsonist ran into a drowner and was wounded, at which point four drowners may attack, but only if doing the quest during the night. Follow the river bank north (left) to the other side of the bridge where the trail picks up again. Go behind the house to find the tracks and follow them, eventually leading Geralt down to the river. If Geralt says that he can find the arsonist, the blacksmith will offer gold and suggest checking for clues behind his house and the quest will begin. Willis will tell Geralt how someone burned down his forge. This quest can be started by reading the notice board in White Orchard or talking to the blacksmith Willis directly. ![]()
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